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场景渲染手册

场景渲染手册

场景渲染手册

00 前言

01 工程目录结构

  • Assets
    • Scenes
      • Scenes00
      • Scenes01
    • Settings
      • Mobile//管线Asset及其使用的RendererData文件
      • PC
      • VolumeProfiles//后处理相关

02 步骤

01.1 根据平台设定PiplineAsset

放置于Settings文件夹中

名称Mobile LowMobile HighPC LowPC High
Realtime GI CPU UsageMediumUnlimitedLowUnlimited
Global Mipmap Limit1: Half Resolution0: Full Resolution0: Full Resolution0: Full Resolution
Anisotropic Textures1Per TexturePer TextureDisabledForce On
Billboards Face Camera Position
Shadowmask ModeShadowmaskShadowmaskShadowmaskDistance Shadowmask
LOD Bias0.2510.252
Maximum LOD Level1010
Skin Weights2 Bones2 Bones2 Bones4 Bones

01.2 设置RendererData

 质量性能
Rendering PathForward+Defferred
Depth Priming ModeForcedDisabled
Depth Texture ModeAfter TransparentsAfter Transparents

01.3 加入Renderer Feature

Global Volume Feature: 全局后处理 Screen Space Ambient Occlusion: 屏幕AO Decal: 印花

参考网页
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