场景渲染手册
场景渲染手册
场景渲染手册
00 前言
01 工程目录结构
- Assets
- Scenes
- Scenes00
- Scenes01
- …
- Settings
- Mobile//管线Asset及其使用的RendererData文件
- PC
- VolumeProfiles//后处理相关
- Scenes
02 步骤
01.1 根据平台设定PiplineAsset
放置于Settings文件夹中
| 名称 | Mobile Low | Mobile High | PC Low | PC High |
|---|---|---|---|---|
| Realtime GI CPU Usage | Medium | Unlimited | Low | Unlimited |
| Global Mipmap Limit | 1: Half Resolution | 0: Full Resolution | 0: Full Resolution | 0: Full Resolution |
| Anisotropic Textures1 | Per Texture | Per Texture | Disabled | Force On |
| Billboards Face Camera Position | ✓ | ✓ | ✗ | ✓ |
| Shadowmask Mode | Shadowmask | Shadowmask | Shadowmask | Distance Shadowmask |
| LOD Bias | 0.25 | 1 | 0.25 | 2 |
| Maximum LOD Level | 1 | 0 | 1 | 0 |
| Skin Weights | 2 Bones | 2 Bones | 2 Bones | 4 Bones |
01.2 设置RendererData
| 质量 | 性能 | |
|---|---|---|
| Rendering Path | Forward+ | Defferred |
| Depth Priming Mode | Forced | Disabled |
| Depth Texture Mode | After Transparents | After Transparents |
01.3 加入Renderer Feature
Global Volume Feature: 全局后处理 Screen Space Ambient Occlusion: 屏幕AO Decal: 印花
参考网页
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